How it works
No sign-up form, no account, no name typed in anywhere. Here's the whole flow.
1. Pick a buddy
The first thing a child does is choose one of six animal mascots — fox, panda, owl, lion, elephant, or koala — and a randomly-generated nickname like "Sunny Fox." That's the entire "profile." Nothing about a real child's identity is ever asked for.
2. Play across three hubs
The home screen groups all 19 games into Focus Power (attention & brain training), Learning Adventures (letters, numbers, stories, world knowledge, writing, words), and Happy & Healthy (music, movement, feelings). A child always knows which "world" they're in.
3. Levels that actually change
Every game has up to 10 levels, and each one exists on purpose — easier content with more support early on, genuinely new material or a reversed challenge in the middle, and a mixed review pulling from everything learned so far at the end. Nothing is the same six flashcards reshuffled and called a new level.
4. Optional: join a class
A teacher can issue a class code so a device's progress syncs to a classroom view. This is entirely optional — skipping it keeps the app 100% offline, forever. Even when used, only an anonymous token, avatar, nickname, and aggregate stats sync — never individual answers or anything identifying.
5. Progress, for grown-ups only
Tucked behind a light "grown-ups only" check (a quick math question, not a password to remember), a parent can see session history, per-skill progress, and simple attention signals like typical session length. A child has no reason to ever open this screen, and it's never shown as pressure or a leaderboard.